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Old May 09, 2008, 09:51 PM // 21:51   #241
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Quote:
Originally Posted by Racthoh
Oh good, because PvE needs to be a little easier when we already have PvE skills and consumables turning everything into a joke.
we dont know if it will get easier at all, all we know is that they will be balanced differently and thats a good thing considering they have very different needs and what not.
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Old May 09, 2008, 09:53 PM // 21:53   #242
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Originally Posted by jhu
i don't see why you have a problem with this. if you really want a challenge, try playing without your armor on. not willing to do that? well, why not?
Because I want a legitimate challenge, not a self imposed one. A game that's too easy isn't satisfying to play, playing in some deliberately stupid way does not change that.
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Old May 09, 2008, 09:54 PM // 21:54   #243
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Quote:
Originally Posted by super strokey
we dont know if it will get easier at all, all we know is that they will be balanced differently and thats a good thing considering they have very different needs and what not.
Yes, we don't know if it will get easier. But it won't get harder, thats for sure. Coz if it gets harder (even if its just slightly), the whole world will QQ and rage quit on GW.
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Old May 09, 2008, 09:56 PM // 21:56   #244
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Originally Posted by skanvak
To Inde,

I can oppose this move before it is implemented BECAUSE my opposition is politic and not techique. I don't care they do it right or bad. That is the idea : separate pve and pvp that I am against from the very start. I was against the unlink of HA and god favor, I was against pve only skills and so on.

So this is the phylosophy behind the proposed update that I oppose. I don't want it implemented altogether. I hope that trying to make may point here my help in this way.
i feel the same way.

what anet is doing is retarded......just giving in continuosly to a vocal minority (farmers) who unfortunately have in Guru a strong voice .(guru is the farmers forum).

skills should be balanced....how do u achieve balance? through maths and testing them against each other in practice (pvp).

having pve versions of skills is retarded....its like saying "pve skill will not be balanced"....which ruins the gw experience for the silent majority.

the vocal minority (farmers) dont care about balance.....they dont care of having a fun game to play.....they only care of gettin as much gold in less amount of time. if anet wants to cater for them its alienating players like me who chose GWs on the basis of skill>time.

the first step towards ruining pve was pve only skills.....now the disaster is complete.

the philophy behind prophecy has been betrayed. prophecy pve was like a tutorial and the same skill u developed there were transferable in pvp...and vice versa.
the devide makes this game.....2 differents games.

i will not pve anymore (i enjoyed both before the crap started)
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Old May 09, 2008, 09:56 PM // 21:56   #245
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Quote:
Originally Posted by super strokey
we dont know if it will get easier at all, all we know is that they will be balanced differently and thats a good thing considering they have very different needs and what not.
oh please... un nerfing anything for a PvE purpose can only serve to make it easier.
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Old May 09, 2008, 09:57 PM // 21:57   #246
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Quote:
Originally Posted by kobey
Yes, we don't know if it will get easier. But it won't get harder, thats for sure. Coz if it gets harder (even if its just slightly), the whole world will QQ and rage quit on GW.
Im not sure about that, people loved hardmode and some still do for sure (i like it just suck lol).

I think the fact that it wont get easier or harder but just different could be a good thing too, it will get changed on its own merits and not as a result of changes need to pvp or reverse.
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Old May 09, 2008, 09:59 PM // 21:59   #247
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roll back all those pve nerfs forced by pvp and nerf the crap out of ursan lololol
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Old May 09, 2008, 10:00 PM // 22:00   #248
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Hehe, I know, i just made the sweeping statement for fun

Changes are good sometimes. Stirs things up a bit, keep people talking, keep people interested. Look at the amount of discussion and QQ/Support we have here after the released of info.

Edit: Btw, when are we going to see Ursan Pvp? Ursan vs Ursan will be nice.
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Old May 09, 2008, 10:00 PM // 22:00   #249
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Quote:
Originally Posted by Yichi
oh please... un nerfing anything for a PvE purpose can only serve to make it easier.
Not once have the said they will do that at all infact if i read it properly the only skills that they plan on making any real changes to will be the PVP ones,, alhtouhg of course it does leave it open enough that they might make changes either way. But until there actually is a drastic change why are you all acting like this is the end of the world? Sounds more like pvp guys are sour that they might not have as powerful skills is all to me.

Its just a game guys, you have played it for years already and if you dont like the way its heading then stop playing cause your obviously not playing for enjoyment anymore, just out of habit
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Old May 09, 2008, 10:01 PM // 22:01   #250
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As much as it might sound nice to have skills balanced separately for PvP and PvE, I think that this move will simply add an unnecessary layer of complexity while driving another wedge between PvP and PvE.

With any skill balance, you're going to have people who like it and people who hate it. ANet has nerfed several PvE-only skills in the past, and have declined to nerf others, so this change doesn't seem like it'll affect some of the most controversial PvE skills.

Likewise, if a skill is broken for PvP, chances are it will affect PvE similarly because it's in the design of the game. When areas were designed, they were balanced with PvP skills in mind. And, when skills are balanced for PvP, PvE'ers invariably find another way to continue to accomplish the farming and dungeons/missions that they always have. For example, Splinter Weapon with a longer recharge only means that it'll take slightly longer to roll through a group of enemies, and there are plenty of PvE builds that don't use it at all. If a skill really needs a drastic change that will have a major effect on the balance of a PvE area as designed, then maybe new PvE-only skills need to be introduced instead (and rebalances of areas are not unheard of either).

Besides, what does this change mean for the Isle of the Nameless? How do you test the effectiveness of a skill or build there if your skill might be set to PvP instead of PvE or vice versa? And what about the impact on third-party tools like gwbbcode? Several sites already have trouble keeping the skill descriptions up to date as it is. And it's hard enough trying to get new players to make that transition from PvE to PvP without having to confuse them about a skill's functionality.

For as much of the whining that goes on about PvE vs. PvP, if the skills are going to be separated, then really there might as well be two separate games. And as someone who plays both, I don't think I'd want to play one without the other.
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Old May 09, 2008, 10:01 PM // 22:01   #251
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Quote:
Originally Posted by slowerpoke
roll back all those pve nerfs forced by pvp and nerf the crap out of ursan lololol
honestly thats a fantastic idea
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Old May 09, 2008, 10:06 PM // 22:06   #252
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-News flash for people worried about learning curves: The game is 3 years old now; I doubt anet's priority is catering to brand new players.
-Ursan will more than likely be nerfed in the same update.
-Like alot of other people, I'll have to call this update "interesting" till I see what happens with it.
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Old May 09, 2008, 10:09 PM // 22:09   #253
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Quote:
Originally Posted by icedwhitemocha
-News flash for people worried about learning curves: The game is 3 years old now; I doubt anet's priority is catering to brand new players.
-Ursan will more than likely be nerfed in the same update.
-Like alot of other people, I'll have to call this update "interesting" till I see what happens with it.
Don't think they will touch Ursans, it probably will create an uproar and we will see at least 5 pages of threads QQing the nerf.

Example: Nerf a necro skill in an update --> Certain necros who use that skill might QQ
Nerf ursan in an update --> All Ursan (read: pug) will QQ

Last edited by kobey; May 09, 2008 at 10:11 PM // 22:11..
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Old May 09, 2008, 10:10 PM // 22:10   #254
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next there'll be 2 types of pve:
pve with imbalanced skills (infinite minions, mending +11 or what not)
pve with balanced skills (based on skill comparison=pvp)


this is turning into a joke
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Old May 09, 2008, 10:14 PM // 22:14   #255
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Quote:
Originally Posted by Racthoh
Oh good, because PvE needs to be a little easier when we already have PvE skills and consumables turning everything into a joke.
its not bout makin it easier...
its bout makin it balanced

now u dun have to run ursanway to clear every area...
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Old May 09, 2008, 10:15 PM // 22:15   #256
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Ok, I just read the OP (yeah, slowpoke) but woah.. woah!!!

Is it possible to have the old ritual lord build reverted? o_O
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Old May 09, 2008, 10:15 PM // 22:15   #257
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Quote:
Originally Posted by Vinraith
Because I want a legitimate challenge, not a self imposed one. A game that's too easy isn't satisfying to play, playing in some deliberately stupid way does not change that.
It’s funny to see fish out of water.... flip....flop…
All those people who say
"I can pve blindfold"
"Pve is so easy I don't need skills on my bar"
The list goes on
and all those other wonderful people saying how easy it is, how is it that you stayed satisfied this long?


Quote:
Originally Posted by Dr Strangelove
Well, looks like I won't be playing PvE anymore.
One less person using UB, and umm can I have your stuff...
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Old May 09, 2008, 10:15 PM // 22:15   #258
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I think this is good
No more suffering from PvP nerfs =D
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Old May 09, 2008, 10:15 PM // 22:15   #259
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And what about if they reduce the power of ursan, while making some previously neferd skills a viable option in PvE again? Will people whine then?

Of course they will do, people complain regardless of what they do, XD.

But many people would thank that too.

Since PvE and PvP are so different, is impossible t make changes in both sides equally.

First we must see what they do exactly. Having PvP versions will allow to make more 'strong' PvP nerfs while affecting less PvE. That's for sure.
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Old May 09, 2008, 10:20 PM // 22:20   #260
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Quote:
Originally Posted by snaek
its not bout makin it easier...
its bout makin it balanced

now u dun have to run ursanway to clear every area...
You never "had to" run Ursan to clear an area. You had to have competient skill bars. And good monks (which are a rarity in the Ursan pugs, energy management, protection prayers, what's that?).
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